Results: 38

Use of client-centered virtual reality in rehabilitation after stroke: a feasibility study

Arq. neuropsiquiatr; 77 (9), 2019
ABSTRACT Patient-centered virtual reality (VR) programs could assist in the functional recovery of people after a stroke. Objectives: To analyze the feasibility of a rehabilitation protocol using client-centered VR and to evaluate changes in occupational performance and social participation. Methods: T...

Realidad Virtual como Tratamiento para la Fobia Específica a las Arañas: Una Revisión Sistemática

Psychol. av. discip; 13 (1), 2019
Resumen El creciente interés que ha traído el estudio de las fobias y entre ellas la fobia específica, ha dado lugar al uso diverso de tratamientos, que incluyen la realidad virtual como técnica innovadora. El presente estudio tuvo como objetivo evaluar el impacto de la Realidad Virtual (RV) como tra...

Virtual reality in the rehabilitation of patients with stroke: an integrative review

Arq. neuropsiquiatr; 77 (4), 2019
ABSTRACT Objective: To describe the intervention protocols to using commercial video games as virtual reality (VR) in rehabilitation of patients with stroke. Methods: Integrative review using the descriptors "rehabilitation", "virtual reality exposure therapy" and "videogames" in the LILACS and PUBMED ...

Investigation of the effect of the virtual reality application on experimental pain severity in healthy

SUMMARY OBJECTIVE: This study aimed to investigate the effect of virtual reality application on experimental ischemic pain created with a blood pressure instrument in healthy volunteers. METHODS: The research sample consisted of 172 volunteer adult students who conformed to the inclusion criteria. Thes...

Is virtual reality useful for pain management in patients who undergo medical procedures?

Einstein (Säo Paulo); 17 (2), 2019
ABSTRACT Pain management is a complex medical issue, and many efforts have been done to develop new non-pharmacological therapies. Virtual reality is a technology apparatus that make an interaction between human and virtual environment through an hardware (usually a headset) linked to a computer or a mob...

Tecnologias e recreação em hotel: aceitação de pais sobre inserção de atividades remasterizadas no programa de recreação

Licere (Online); 21 (4), 2018
Esse estudo qualitativo investigou a aceitação dos pais sobre a incorporação de atividades recreativas remasterizadas, utilizando tecnologia virtual, ao programa de recreação, para crianças de 6 a 12 anos, em dois ambientes: 1- hotel (urbano) e 2- hotel-fazenda, do Circuito das Águas Paulista. Ap...

Effects of conventional and virtual reality cardiovascular rehabilitation in body composition and functional capacity of patients with heart diseases: randomized clinical trial

Background: Virtual reality is an alternative therapeutic resource to be inserted into cardiovascular rehabilitation, stimulating the practice of physical activity through man-machine interaction. Objective: To compare the effects of conventional and virtual reality cardiac rehabilitation on body composi...

Effects of virtual reality therapy on upper limb function after stroke and the role of neuroimaging as a predictor of a better response

Arq. neuropsiquiatr; 76 (10), 2018
ABSTRACT Background: Virtual reality therapy (VRT) is an interactive intervention that induces neuroplasticity. The aim was to evaluate the effects of VRT associated with conventional rehabilitation for an upper limb after stroke, and the neuroimaging predictors of a better response to VRT. Methods: Pa...

Virtual reality exposure therapy for fear of driving: analysis of clinical characteristics, physiological response, and sense of presence

Objective: To investigate the reactions of women with driving phobia to a therapeutic program of scheduled virtual reality exposure treatment (VRET) sessions. Methods: The study intervention consisted of a computer game with car-driving scenarios that included several traffic situations. We investigated...